Here is the shot list for our groups upcoming film 'Poor Adhension Site'. Its slightly rough at the minute as we are still finalising the extra scene, along with its placement. The extra scene is unlikely to be at the end of the film.
The script of course is here: https://now.ntu.ac.uk/d2l/orgTools/ouHome/ouHome.asp?ou=63212
1.
Shot 1 - Medium Shot, Slowly panning to left, from Alex to Max (contuine until
''I dont want to live here''
Shot 2 - Medium/Close Shot, Fixed on Alex (approx 1 line)
Shot 3 - Close up, fixed on max (approx 1 line)
2.
Shot 1 - Wide Shot, from opposite the road. Max is the focal point. Possibly sped up.
(approx 1 line), Slowing zooming in.
Shot 2 - Medium Shot, facing side of forming queue (approx 1 line)
3.
Shot 1 - Close up on max (over alexs shoulder).
Fixed for 1 line, slow zoom out to include both characters (back of alex's head).
4.
Shot 1 - Wide tracking shot of queue. Focal point is Max.
Shot 2 - Medium Shot (over the shoulder), fixed on max.
5.
Shot 1 - Medium Shot on max, including keycard spin. Over the shoulder of alex. Fixed
Shot 2 - Close up (different angle) on max. Fixed.
Shot 3 - Wide shot of full table. Fixed (for next two lines and ''if these walls
could talk''
Shot 4 - Medium shot of alex. Fixed.
Shot 5 - Close up of Max. VERY SLOWLY zoom in, continue until ''sticking the posters''
Shot 6 - Medium shot of alex. Fixed (same as shot 4)
Shot 7 - Medium / Wide shot of pair of characters, including table. Fixed.
EXTRA SCENE?????
Shot 1 - Medium/Wide shot of bus queue. Fixed on max
Shot 2 - Close up of max. Fixed with the 'bad habit' being the focal point.
END.
Sunday, 14 March 2010
Saturday, 13 March 2010
Is it a game? A film?? or is just... Heavy rain?
On my break from shot listing, I stumbled across a new release for the ps3. While have not played it I watched a good few hours of walkthough footage on youtube and I'm immensely impressed.
The game itself is a crime thriller, packaged as a interactive drama type of action button pressing adventure.
Check below for a trailer, and a IGN, which explains the games premise:
IGN.com is a fantastic reviewing platform for entertainment media. It is to games what IMDB is to movies.
What appeals to me greatly in this, is the massive link between film and game... Showing how the industries are becoming more and more alike every day.
Within the gaming industry, there has always lacked in emotion. The pure fact that your viewing a digital representation of the world (something which is not yet to the standard of high end CGI) has blocked most games from connecting with the audience. There has been some exceptions (most notably ico), but most have failed to reach out to most individuals.
Films however, have always lacked interactivity. There have been obviously flawed attempts at bringing this to films within the past... And you also have to consider that one of the ideas behind films, is to show an audience a certain perspective of the world... rather than their own.
So for an interactive film, that shapes itself accordingly to the audiences will, it makes perfect sense to bring these two industries together. This HAS been done before of course, (farenheit in the xbox days) but theres a key difference in that to heavy rain. While both titles use action buttons, as a way to 'directly control' the media, farienheit had little sense of a interactive plot. There were 2-3 certain possible endings, however the ending was the only possible difference. Heavy rain is designed so any failure or success can be played through, meaning that the plot is heavily twisted depending on your actions. Any one of the 4 playable characters can die given the chance, which discards any involvement of them later on in the plot. Even mundane tasks (which are completely rewarding with the controller system) change throughout each play. The ultimate goal is to make it your game, and heavy rain seems to have done a cracking job at it.
With this in mind, and the advances of 'easy to control' gaming (as in project natal and motion capture), I'd assume more and more games to come out with the same intentions as Heavy Rain. The stage is truly set for the next generation of interactive media.
Friday, 12 March 2010
Poor Adhension Site - Narrative and Context
Poor Adhension Site is the title of our groups script for the upcoming 3 minute film project.
I have read the script and tried to define its narrative within the overall plot, plus the possible underlying meanings underneath it.
The plot consists of a mentally troubled man (Max) describing a series of events to an authoritive figure such as a therapist, or counseller (Alex). The events take place within a bus queue, involving bizarre interactions between Max and the public around him.
After discussing with Christine, the other half of my group, we came to the following underlying themes within what we would like to take the script into:
- Mental Health, particulary the decline.
- Public Tolerence of such sufferers, including attitudes from parties known to them.
- Social Adaption towards these people in socially difficult situations.
- Personal and social disconnection.
- Mundane and repitive routine, also known as life.
With this current script and these thoughts we can begin to write the extra scene, along with storyboarding, shot lists, film schedules and risk assements sheet.
Expect our revised script very soon!
I have read the script and tried to define its narrative within the overall plot, plus the possible underlying meanings underneath it.
The plot consists of a mentally troubled man (Max) describing a series of events to an authoritive figure such as a therapist, or counseller (Alex). The events take place within a bus queue, involving bizarre interactions between Max and the public around him.
After discussing with Christine, the other half of my group, we came to the following underlying themes within what we would like to take the script into:
- Mental Health, particulary the decline.
- Public Tolerence of such sufferers, including attitudes from parties known to them.
- Social Adaption towards these people in socially difficult situations.
- Personal and social disconnection.
- Mundane and repitive routine, also known as life.
With this current script and these thoughts we can begin to write the extra scene, along with storyboarding, shot lists, film schedules and risk assements sheet.
Expect our revised script very soon!
Monday, 8 March 2010
EVE - Corporations, contracts and calculus
Ok, now more than a month into the game, Iv finally learnt all the basics and began my quest at success within the stars.
And yes, getting to grips with the basics has REALLY taken me this much time.
So while I have been training my character towards combat, I have also gained the skills needed for a mining barge. This makes mining highely profitable, pulling in around 3.5 million ISK an hour.
Mining has become a solid income to support my many lost battles and ships. As PVP in the game is amazingly difficult and every decision is final, (ship gets blown up thats it... no getting it back) this semi boring profession is just what my character needs for the boost in cash.
I have also just trained to mine ice! This is alot more exciting than your standard ore because it pulls over 100k per unit that you mine! While you only get 1 unit per mining cycle (with my current skills), it still means a bigger influx of finace.
In other news i have recently joined a corporation. This group of players acts much like your average guild or clan, except working together requires much more thought and planning. While there is still the option to go out and destroy people as a group, every other in game profession (whether big or small) can also be done together. This means if you cant afford to buy your latest ship, you can work it out with your corporation to build one instead... Ultilising everyones skills and abilities.
The word party is replaced with fleet in eve, and 'fleeting up' for a specific task in known as a operation. There are daily operations in many corporations including the one I have joined. These operations can range from simple mining ops (members are assigned roles such as foreman, miner, hauler ect) to exploration groups that hunt down new systems and complexes to farm (mine/loot/hack ect).
This is a MUCH better way to play eve as you feel like your actually a part of something, and your group is actually effecting the rest of the universe.
Below is a huge ice mining operation in action. ALL of the [+]'s you see are players, working together to pull as much ice as they can.
Also, my corporation is planning a move to live in wormhole space. To which I will be a recon specialist for. I provide more details of this at a later date... as its going to take another full post to describe the mechanics involved in such a move.
Until next time!
And yes, getting to grips with the basics has REALLY taken me this much time.
So while I have been training my character towards combat, I have also gained the skills needed for a mining barge. This makes mining highely profitable, pulling in around 3.5 million ISK an hour.
Mining has become a solid income to support my many lost battles and ships. As PVP in the game is amazingly difficult and every decision is final, (ship gets blown up thats it... no getting it back) this semi boring profession is just what my character needs for the boost in cash.
I have also just trained to mine ice! This is alot more exciting than your standard ore because it pulls over 100k per unit that you mine! While you only get 1 unit per mining cycle (with my current skills), it still means a bigger influx of finace.
In other news i have recently joined a corporation. This group of players acts much like your average guild or clan, except working together requires much more thought and planning. While there is still the option to go out and destroy people as a group, every other in game profession (whether big or small) can also be done together. This means if you cant afford to buy your latest ship, you can work it out with your corporation to build one instead... Ultilising everyones skills and abilities.
The word party is replaced with fleet in eve, and 'fleeting up' for a specific task in known as a operation. There are daily operations in many corporations including the one I have joined. These operations can range from simple mining ops (members are assigned roles such as foreman, miner, hauler ect) to exploration groups that hunt down new systems and complexes to farm (mine/loot/hack ect).
This is a MUCH better way to play eve as you feel like your actually a part of something, and your group is actually effecting the rest of the universe.
Below is a huge ice mining operation in action. ALL of the [+]'s you see are players, working together to pull as much ice as they can.
Also, my corporation is planning a move to live in wormhole space. To which I will be a recon specialist for. I provide more details of this at a later date... as its going to take another full post to describe the mechanics involved in such a move.
Until next time!
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