I found a really good site to help me out with the quiz project. http://www.triviaquizgenerator.com is a triva quiz generator. The site generates a free quiz to print out and do whatever you want with it... This will give me decent triva questions to use within my own quiz design.
Here are the questions i generated, under them are a list of answers. If youd like to try and complete my quiz then dont read below the numbered lines below.
1. What does the name 'Ghengis Khan' mean?
2. Feline refers to cats, bovine refers to cows, what does Aquiline refer to?
3. A Dorset shop sells bookends made from 140 million year old what?
4. Tchaikovsky died of what disease?
5. Where was the setting fot the TV show Rin Tin Tin?
6. Roosevelt won the 1932 election. Who did he run against?
7. Sandra Wes of Texas, died in 1977 and was buried in what?
8. Jamie Farr played what role in the TV show M*A*S*H?
9. The song 'Here we go round the mulberry bush' actually refers to which tree?
10. Who is Warner Brothers' oldest cartoon character?
Answers: 1. Very Mighty Ruler 2. Eagles 3. Fossil Dinosaur Shit 4. Cholera 5. Fort Apache, Arizona 6. Herbert Hoover 7. Her blue Ferrari 8. Corporal Clinger 9. Tree in Wakefield prison walked round 10. Porky Pig
Tuesday, 4 May 2010
Friday, 23 April 2010
Journal Task 2
Although most of my creative life centralises into forms of digital art, my skills have also started to branch into music and video (specifically film), as my interests have always been in those areas as well.
While I have sold web products in the past, within the past few years I have been building my skills up, along with deciding on the direction Id like my ‘end goal’ to be at. My design work is always something I would be a perfectionist about, whether it is ‘for’ me or not, this means all my results are mostly to my own liking. My musical interests will always be a hobby, as I’m realistic in my chances within the field.
As for the future of my design work, web or video, I am aiming for an eventual position within the professional industry, which means all my creativity will be demanded into that area. Obviously creativity in day to day problem solving will always remain, as that is key to sharpening my critical thinking and increasing personal development. However other areas could suffer due to the demand of a professional position.
To enhance my knowledge of my possible creative future, the need for research would take me through such media as the internet, books, film, digital art collections and public journals. Other artist profiles would be revenues of research to draw on, specifically my favourite filmmakers Chan Wook-Park and Luc Besson, as well as my favourite web design company, 2advanced. I am wary to focus my research into one specific area, as I my options are still slightly open, not to mention that if I were to research multiple pathways and possible options, my final decision will be a more informed one.
It is however irrelevant to research music and other hobbies further, although due to personal interests I will continue slight research into them, not for an end goals sake, but for purely personal interests.
While I have sold web products in the past, within the past few years I have been building my skills up, along with deciding on the direction Id like my ‘end goal’ to be at. My design work is always something I would be a perfectionist about, whether it is ‘for’ me or not, this means all my results are mostly to my own liking. My musical interests will always be a hobby, as I’m realistic in my chances within the field.
As for the future of my design work, web or video, I am aiming for an eventual position within the professional industry, which means all my creativity will be demanded into that area. Obviously creativity in day to day problem solving will always remain, as that is key to sharpening my critical thinking and increasing personal development. However other areas could suffer due to the demand of a professional position.
To enhance my knowledge of my possible creative future, the need for research would take me through such media as the internet, books, film, digital art collections and public journals. Other artist profiles would be revenues of research to draw on, specifically my favourite filmmakers Chan Wook-Park and Luc Besson, as well as my favourite web design company, 2advanced. I am wary to focus my research into one specific area, as I my options are still slightly open, not to mention that if I were to research multiple pathways and possible options, my final decision will be a more informed one.
It is however irrelevant to research music and other hobbies further, although due to personal interests I will continue slight research into them, not for an end goals sake, but for purely personal interests.
Thursday, 22 April 2010
3d Max: A wierd fountain thing
Friday, 16 April 2010
Oh yea.... The quiz....
Although its took a long while to come to my journal, i have been designing the flash based quiz for the interactive media project.
The style of the work has been inspired by a few things. namely who wants to be a millionaire for its 'classic' multiple choice question layout.
To keep to my own 'theme' however i have turned this into a pub quiz type game, hosted by a animated version of Al Murray (famous for his pub landlord act).
Itll be ten questions, getting harder as the quiz goes along.
This is the first draft of a page from the quiz:

More will be done very soon!
The style of the work has been inspired by a few things. namely who wants to be a millionaire for its 'classic' multiple choice question layout.
To keep to my own 'theme' however i have turned this into a pub quiz type game, hosted by a animated version of Al Murray (famous for his pub landlord act).
Itll be ten questions, getting harder as the quiz goes along.
This is the first draft of a page from the quiz:

More will be done very soon!
Sunday, 14 March 2010
Poor Adhension Site - Shot List
Here is the shot list for our groups upcoming film 'Poor Adhension Site'. Its slightly rough at the minute as we are still finalising the extra scene, along with its placement. The extra scene is unlikely to be at the end of the film.
The script of course is here: https://now.ntu.ac.uk/d2l/orgTools/ouHome/ouHome.asp?ou=63212
1.
Shot 1 - Medium Shot, Slowly panning to left, from Alex to Max (contuine until
''I dont want to live here''
Shot 2 - Medium/Close Shot, Fixed on Alex (approx 1 line)
Shot 3 - Close up, fixed on max (approx 1 line)
2.
Shot 1 - Wide Shot, from opposite the road. Max is the focal point. Possibly sped up.
(approx 1 line), Slowing zooming in.
Shot 2 - Medium Shot, facing side of forming queue (approx 1 line)
3.
Shot 1 - Close up on max (over alexs shoulder).
Fixed for 1 line, slow zoom out to include both characters (back of alex's head).
4.
Shot 1 - Wide tracking shot of queue. Focal point is Max.
Shot 2 - Medium Shot (over the shoulder), fixed on max.
5.
Shot 1 - Medium Shot on max, including keycard spin. Over the shoulder of alex. Fixed
Shot 2 - Close up (different angle) on max. Fixed.
Shot 3 - Wide shot of full table. Fixed (for next two lines and ''if these walls
could talk''
Shot 4 - Medium shot of alex. Fixed.
Shot 5 - Close up of Max. VERY SLOWLY zoom in, continue until ''sticking the posters''
Shot 6 - Medium shot of alex. Fixed (same as shot 4)
Shot 7 - Medium / Wide shot of pair of characters, including table. Fixed.
EXTRA SCENE?????
Shot 1 - Medium/Wide shot of bus queue. Fixed on max
Shot 2 - Close up of max. Fixed with the 'bad habit' being the focal point.
END.
The script of course is here: https://now.ntu.ac.uk/d2l/orgTools/ouHome/ouHome.asp?ou=63212
1.
Shot 1 - Medium Shot, Slowly panning to left, from Alex to Max (contuine until
''I dont want to live here''
Shot 2 - Medium/Close Shot, Fixed on Alex (approx 1 line)
Shot 3 - Close up, fixed on max (approx 1 line)
2.
Shot 1 - Wide Shot, from opposite the road. Max is the focal point. Possibly sped up.
(approx 1 line), Slowing zooming in.
Shot 2 - Medium Shot, facing side of forming queue (approx 1 line)
3.
Shot 1 - Close up on max (over alexs shoulder).
Fixed for 1 line, slow zoom out to include both characters (back of alex's head).
4.
Shot 1 - Wide tracking shot of queue. Focal point is Max.
Shot 2 - Medium Shot (over the shoulder), fixed on max.
5.
Shot 1 - Medium Shot on max, including keycard spin. Over the shoulder of alex. Fixed
Shot 2 - Close up (different angle) on max. Fixed.
Shot 3 - Wide shot of full table. Fixed (for next two lines and ''if these walls
could talk''
Shot 4 - Medium shot of alex. Fixed.
Shot 5 - Close up of Max. VERY SLOWLY zoom in, continue until ''sticking the posters''
Shot 6 - Medium shot of alex. Fixed (same as shot 4)
Shot 7 - Medium / Wide shot of pair of characters, including table. Fixed.
EXTRA SCENE?????
Shot 1 - Medium/Wide shot of bus queue. Fixed on max
Shot 2 - Close up of max. Fixed with the 'bad habit' being the focal point.
END.
Saturday, 13 March 2010
Is it a game? A film?? or is just... Heavy rain?
On my break from shot listing, I stumbled across a new release for the ps3. While have not played it I watched a good few hours of walkthough footage on youtube and I'm immensely impressed.
The game itself is a crime thriller, packaged as a interactive drama type of action button pressing adventure.
Check below for a trailer, and a IGN, which explains the games premise:
IGN.com is a fantastic reviewing platform for entertainment media. It is to games what IMDB is to movies.
What appeals to me greatly in this, is the massive link between film and game... Showing how the industries are becoming more and more alike every day.
Within the gaming industry, there has always lacked in emotion. The pure fact that your viewing a digital representation of the world (something which is not yet to the standard of high end CGI) has blocked most games from connecting with the audience. There has been some exceptions (most notably ico), but most have failed to reach out to most individuals.
Films however, have always lacked interactivity. There have been obviously flawed attempts at bringing this to films within the past... And you also have to consider that one of the ideas behind films, is to show an audience a certain perspective of the world... rather than their own.
So for an interactive film, that shapes itself accordingly to the audiences will, it makes perfect sense to bring these two industries together. This HAS been done before of course, (farenheit in the xbox days) but theres a key difference in that to heavy rain. While both titles use action buttons, as a way to 'directly control' the media, farienheit had little sense of a interactive plot. There were 2-3 certain possible endings, however the ending was the only possible difference. Heavy rain is designed so any failure or success can be played through, meaning that the plot is heavily twisted depending on your actions. Any one of the 4 playable characters can die given the chance, which discards any involvement of them later on in the plot. Even mundane tasks (which are completely rewarding with the controller system) change throughout each play. The ultimate goal is to make it your game, and heavy rain seems to have done a cracking job at it.
With this in mind, and the advances of 'easy to control' gaming (as in project natal and motion capture), I'd assume more and more games to come out with the same intentions as Heavy Rain. The stage is truly set for the next generation of interactive media.
Friday, 12 March 2010
Poor Adhension Site - Narrative and Context
Poor Adhension Site is the title of our groups script for the upcoming 3 minute film project.
I have read the script and tried to define its narrative within the overall plot, plus the possible underlying meanings underneath it.
The plot consists of a mentally troubled man (Max) describing a series of events to an authoritive figure such as a therapist, or counseller (Alex). The events take place within a bus queue, involving bizarre interactions between Max and the public around him.
After discussing with Christine, the other half of my group, we came to the following underlying themes within what we would like to take the script into:
- Mental Health, particulary the decline.
- Public Tolerence of such sufferers, including attitudes from parties known to them.
- Social Adaption towards these people in socially difficult situations.
- Personal and social disconnection.
- Mundane and repitive routine, also known as life.
With this current script and these thoughts we can begin to write the extra scene, along with storyboarding, shot lists, film schedules and risk assements sheet.
Expect our revised script very soon!
I have read the script and tried to define its narrative within the overall plot, plus the possible underlying meanings underneath it.
The plot consists of a mentally troubled man (Max) describing a series of events to an authoritive figure such as a therapist, or counseller (Alex). The events take place within a bus queue, involving bizarre interactions between Max and the public around him.
After discussing with Christine, the other half of my group, we came to the following underlying themes within what we would like to take the script into:
- Mental Health, particulary the decline.
- Public Tolerence of such sufferers, including attitudes from parties known to them.
- Social Adaption towards these people in socially difficult situations.
- Personal and social disconnection.
- Mundane and repitive routine, also known as life.
With this current script and these thoughts we can begin to write the extra scene, along with storyboarding, shot lists, film schedules and risk assements sheet.
Expect our revised script very soon!
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